Forums - tell me what you hate about third strike Show all 49 posts from this thread on one page Forums (http://www.shoryuken.com/forums/index.php) - Strategy & Tactics (http://www.shoryuken.com/forums/forumdisplay.php?forumid=10) -- tell me what you hate about third strike (http://www.shoryuken.com/forums/showthread.php?threadid=4370) Posted by cyber_akuma2002 on 03:29:2001 11:46 AM: tell me and i'll make the problem sound cool Posted by Mummy-B on 03:29:2001 11:50 AM: Six buttons. I'm not used to it anymore :P Played Capcom vs SNK too much. That's not really a problem though is it? Posted by cyber_akuma2002 on 03:29:2001 12:01 PM: well i don't think it would be a problem but get use to it it'll work out. Posted by Kouryuken on 03:29:2001 01:02 PM: There is nothing wrong with it! it's perfect! Posted by Pokai-Chong on 03:29:2001 02:29 PM: The only problem with the game is the people that doesnt like the game!!! Posted by Kouryuken on 03:29:2001 02:32 PM: Yup! This game needs more recognition... Almost everybody I talk to hasn't played it Posted by Pokai-Chong on 03:29:2001 02:39 PM: quote: Originally posted by Kouryuken: Yup! This game needs more recognition... Almost everybody I talk to hasn't played it Quite a few play the game in England........... They are not as good as the Japs, but they do reprersent.... Only a few has master the parry... Im at the stage where I need to get around the parry.....!!! Posted by Kouryuken on 03:29:2001 03:01 PM: I've been playing MvC2 more than 3S lately, but I gotta practice more 3S so I don't get rusty! I still have NEVER beat Gill with just one quarter, man, I always have to continue... Sometimes I just play it all over from the beginning when I lose to have more fun and practice I also have never gotten a good score... I always get C and D's... on DC i got a SS++ once, but I had all the supers turned on I'm practicing with Alex now because he's a good character, but I usually try to play with Ibuki... I still suck though, I want to watch a video of some good people playing... but I don't know where to download one, URGG! Anyway, it's a great game! It's very hard to master, but it's very fun Posted by psx2000 on 03:29:2001 04:11 PM: my only complaint is that the game feels a little on the slow side and the music could be better. http://hometown.aol.com/billsstillpaid/myhomepage/bannerkoos.gif Posted by LimeGreenPatato on 03:29:2001 07:01 PM: Yes, the music is horriable, even though i don't like dance emusic,i kinda like elenas stage, its proably my favorite. Posted by Judgement on 03:29:2001 08:08 PM: ummm guile isnt in it blanka isnt in it Dhalsim isnt in it sagat insnt in it zangief insnt in it and NO people like remy,necro ,etc do not make up for that Posted by LOLO on 03:29:2001 08:29 PM: well... seriously ppl doesn't play 3rd Strike coz most of them can't handle it~~ it's a different style of fighting and i guess they are just lost~~ so they'll say sthg like no i don't like the game, it doesn't make any sense shit~~ can't u ppl admit that u didn't know the right way to play 3S?? it's just a simple answer nthg to be ashame of~~ and u know what?? i know there's a bunch of ppl like that out there~~ they just says they hate it when they suck at it~~ get a life ppl~~ KEN http://members.home.net/lolo603/BadBadtzMaru.gif -Engineering Rules- Posted by SinfestBoy on 03:29:2001 08:49 PM: there needs to be a limit on parrying, so you would have to pick and choose your parrie. like, if someone throws a shinku haduken ant you, just block, but if theydo something like a standing hp, parrie and counter. skizzils. Posted by LOLO on 03:29:2001 09:07 PM: quote: Originally posted by SinfestBoy: there needs to be a limit on parrying, so you would have to pick and choose your parrie. like, if someone throws a shinku haduken ant you, just block, but if theydo something like a standing hp, parrie and counter. skizzils. i seriously don't think so~~ ppl require good skill to do the parrying~~ so it's fair that they can parry everythg w/ unlimited # of times~~ maybe they should throw in guard breaks in 3rd Strike~~ KEN http://members.home.net/lolo603/BadBadtzMaru.gif -Engineering Rules- Posted by kadath on 03:29:2001 09:41 PM: I hate that panty-wearing goof Gill and his insane priority and hit damage!! I also dislike the music (rap in SF?! WTF?!), which is pretty bad. Other than those two complaints, I enjoy the game immensely! --------------- Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn Posted by War Destroyer on 03:29:2001 10:13 PM: The game just ain't that much fun for me anymore. I'm actually bored to death with it. Posted by NewGen on 03:29:2001 10:13 PM: chun li, fucking cheap ass bitch looks like she should've been in alpha 3 with all the missing frames, that give her fucking priority. all of her supers are fucking lighting quick and I can only parry the fireball once. Posted by Jinmaster on 03:29:2001 11:19 PM: Well, I hate parrying. Now most people who don't me are going to say that I don't understand the game but I assure you I understand what mind-games are and the role of parrying and how it is countered. What I'm saying is, there are two magic motions you can do to stop all attakcs in the game, with no fear of chip damage. I am under the firm beleif that when two above-average players go at it, the parrying in close that is done during jump-ins and wake-ups is 100% guess-work by both parties. When the characters are seperated by distance, the game effectively ends. Fireballs and most long distance moves can be parried by people who have taken the time to memorize the speed and number of hits a given special move or super requires to be parried. So the game is quite boring until the main characters get back to fighting a game that is ultimately rock/paper scissors that the person who is either better at mixing up or better at parrying should ultimately win. All other non VS sf games with the expcetion of some functions of alpha 3 do not allow you to land on top of a projectile super and take no damage just by being good at parrying. When the game gets to the expert level, you naturally see less supers and more EX moves mixed in with normal attacks. Then it comes down to who knows how to parry what EX moves, and then you have this Tekken situation where you have people who are just real damn good, and people who aren't there yet. I don't like it. -Micah Posted by EVIL5150 on 03:30:2001 12:49 AM: I hate how 12 does about 20% the damage as Ryu. I also hate Chun Li not only is she cheap and scrubby as shit her drawings and animation look like ass, strange because I thought she was cool in A3. Posted by DeadlyRaveNeo on 03:30:2001 01:43 AM: quote: Originally posted by Jinmaster: I am under the firm beleif that when two above-average players go at it, the parrying in close that is done during jump-ins and wake-ups is 100% guess-work by both parties. Every single parry done in the game is in part guesswork, nobody is psychic. The only part that does not require guesswork but actually knowhow is the rythm of multihit parries. quote: [/B]When the characters are seperated by distance, the game effectively ends. Fireballs and most long distance moves can be parried by people who have taken the time to memorize the speed and number of hits a given special move or super requires to be parried. So the game is quite boring until the main characters get back to fighting a game that is ultimately rock/paper scissors that the person who is either better at mixing up or better at parrying should ultimately win. [/B] Fireballs still play a great role in distance games in SF3, just not the same with every other SFgame out there. If you do choose to parry a multi hit projectile for example from a distance, you are leaving yourself vulnerable for more attacks. Parrying is not the most logical way to get rid of fireballs sometimes. When you are playing 3rd strike and you are just sitting there and parrying all day, lets pretend that you can parry everything the guy throws at you and that you are psychic, you cannot really counter everything you can parry meaning, that players who know this will not parry or will either jump out of the way. quote: [/B] All other non VS sf games with the expcetion of some functions of alpha 3 do not allow you to land on top of a projectile super and take no damage just by being good at parrying. [/B] Parrying when falling over a fireball has a higher risk than blocking it. quote: [/B] When the game gets to the expert level, you naturally see less supers and more EX moves mixed in with normal attacks. Then it comes down to who knows how to parry what EX moves, and then you have this Tekken situation where you have people who are just real damn good, and people who aren't there yet. [/B] not quite, in "real" high level games, those who are really in the "high level" of playing 3rd Strike will find and will be able to land their juggles and long combos. personally I don't see anything wrong with the "Tekken" situation you are referring too. quote: [/B] I don't like it. -Micah [/B] I respect your opinion, and I hope everything will learn something in this thread. Posted by DeadlyRaveNeo on 03:30:2001 01:47 AM: Judgement: If all those old school characters were in SF3, they wouldn't name the first SF3 game Next generation. It was part of Capcom's plan to move on and create new characters which are related in some way to the older characters. PSX2000: If the game was any faster, parrying would be impossible :-) Looks like everyone hates the music, I guess its ok, the musician hired for the music is from Toronto, you can see in the end credits. I guess that's why we play the game so much here. SF3 is a totally different game than what most ppl expected it to be, I understand a lot of ppl hating it because the first SF3 wasn't as good as 3rd Strike and had a lot of problems. Posted by Maximum Burst on 03:30:2001 01:53 AM: Third strike should have been the first game. Than imagine what the new third strike would have been like. Does anyone else have trouble parrying a parry. The sleeper has awaken!!! http://ripsrus.retrogames.com/izgenesis/sonk_supersonicstand.gif I am the Prince of all Saiya-jins. Posted by CompassSaviour on 03:30:2001 01:56 AM: Toronto? I gotta meet this guy! Posted by Ryu_311Funk on 03:30:2001 02:00 AM: Hmmm, probably Chun Li's mad priority especially when one of my friends specializes in here in every damn game hehe so yeah my Ryu get's beat to hell and my Hugo get's raped, also the inconsistancies of the story not explaining what happened to the missing characters other than that it's a tight game! Posted by BrazilionBH on 03:30:2001 02:08 AM: its original but it takes gettin used to Posted by mvc2 on 03:30:2001 02:14 AM: I hate 3rd Strike, But I like Capcom Vs SNK.Its much better..BTW:Anyone gonna start a topic on the upcoming MVC3? Posted by FLipFloP on 03:30:2001 02:22 AM: Ok...SF3 is for anyone not into the OH MY GOD 300+ Plus Combo in MVC2...were into reg playing games like SFA3..we like to keep it so nice..and also SS2T. Those games rocked our world...and now you ppl complain of old fashioned gameplay...come on now..cherish the game...love it...i dont think you complained when you first saw ryu even do a Flying Hurricane Kick..So you hate SF3..its not new..its just old mixed in with some sugar & spice. Posted by Kamui on 03:30:2001 02:48 AM: SF3 just isnt a good game. Parries elimnate the range game that characters like Remy and Necro SHOULD be able to use effectivly. Becuase of the parry system your goal is to be completely random to avoid your opponents throw+parry defense. Guaranteed, there is little to no strategy involved when playing 3s, and if your not bieng random you WILL lose. Posted by DeadlyRaveNeo on 03:30:2001 07:56 AM: quote: Originally posted by Kamui: SF3 just isnt a good game. Parries elimnate the range game that characters like Remy and Necro SHOULD be able to use effectivly. Becuase of the parry system your goal is to be completely random to avoid your opponents throw+parry defense. Guaranteed, there is little to no strategy involved when playing 3s, and if your not bieng random you WILL lose. I disagree, what kind of game does not involve strategy anyway?? Basic Strategy when playing Twelve in 3S: Utilize Super jump, esp, standing close forward kick into Super Jump, Triangle Jumping is a must. Basic Strategy when playing Yun in 3S: Abuse DP+jap tackle, Abuse Divekicks for crossups. etc. You guys make parrying sound like its the easiest thing to do in 3S, BTW Necro and Remy have an amazing range game, not just the way you think it is, you should see how the game is played first before jumping to conclusions. Why use Remy for "range" game like Guile anyway when he can basically out poke anyone except Chun-Li up close? Why use Necro like Dhalsim when you can pressure endlessly with HCF+P and Dive Kick and not to mention his arsenal of mix up attacks?? This isn't ST where you can just Fireball Trap somebody to death (thank God!) IMO because of the parry system, you don't have to be completely Random, but you do have to be on your toes all the time because the game does not move as fast as MvC2 but once you lose your focus, you'll keep on falling for the endless setups that your opponent can throw at you. Posted by NewGen on 03:30:2001 09:11 AM: And I thought that parrying was made to make non projectile characters effective, guess I was wrong you are one hell of an expert, I should listen to you more often not. Posted by DarthSalamander on 03:30:2001 09:30 AM: quote: Originally posted by DeadlyRaveNeo: I disagree, what kind of game does not involve strategy anyway?? Basic Strategy when playing Twelve in 3S: Utilize Super jump, esp, standing close forward kick into Super Jump, Triangle Jumping is a must. Basic Strategy when playing Yun in 3S: Abuse DP+jap tackle, Abuse Divekicks for crossups. etc. You guys make parrying sound like its the easiest thing to do in 3S, BTW Necro and Remy have an amazing range game, not just the way you think it is, you should see how the game is played first before jumping to conclusions. Why use Remy for "range" game like Guile anyway when he can basically out poke anyone except Chun-Li up close? Why use Necro like Dhalsim when you can pressure endlessly with HCF+P and Dive Kick and not to mention his arsenal of mix up attacks?? This isn't ST where you can just Fireball Trap somebody to death (thank God!) IMO because of the parry system, you don't have to be completely Random, but you do have to be on your toes all the time because the game does not move as fast as MvC2 but once you lose your focus, you'll keep on falling for the endless setups that your opponent can throw at you. I disagree with your strategy for Twelve. Best strategy for Twelve: Use XCOPY as soon as possible, because ANYONE is better! "You spoony bard!" - Tellah(he died for you) Posted by DeadlyRaveNeo on 03:30:2001 10:31 AM: quote: Originally posted by DarthSalamander: I disagree with your strategy for Twelve. Best strategy for Twelve: Use XCOPY as soon as possible, because ANYONE is better! "You spoony bard!" - Tellah(he died for you) ROFLMAO, very funny, hehe It's just that here in my area someone has a kick ass Twelve and he doesn't even parry. Actually now that I think of it, I haven't seen before what would happen if Twelve did XCopy when fighting another Twelve, does he get the power up? or does he get a headache like in the car? Sorry, I don't have DC so I can't try it out now, I'll try it tomorrow in the arcade. Posted by LOLO on 03:30:2001 11:19 AM: quote: Originally posted by DarthSalamander: I disagree with your strategy for Twelve. Best strategy for Twelve: Use XCOPY as soon as possible, because ANYONE is better! lol... yea... probably just anyone is better than Twelve~~ DeadlyRaveNeo: u mentioned triangle jump for quite a few times now~~ seriously, what is it?? u mean flying in the sky then jump on the wall and fly back?? KEN http://members.home.net/lolo603/BadBadtzMaru.gif -Engineering Rules- Posted by cyber_akuma2002 on 03:30:2001 12:38 PM: the reason why i like to use twelve is because when i'm battling gill i'll just use xcopy and use gill to beat gill,(i use that a lot in the arcade) Posted by Jinmaster on 03:30:2001 08:15 PM: I respect your opinions on this, but you still CAN parry fireballs and supers as you land on them with no damage whatsoever and while parrying a long-lasting projoectile may be a bad idea becuase they can attack you, you can still avoid it by blocking or jumping, they waste meter and you take a tad bit of chip. I understand that you don't parry all the time, but to me the game is stale until they get in each other faces, and once there most of what goes on is guesswork. Most of this is cuased by parrying IMO. The game would be so much more fun if they took out parrying, but its what makes it different. I don't like SF3 or tekken becuase of the fact that you have to memorize numbers and frames and speeds. I feel this way when I see people parry a 20-hit koukosho. I feel it in tekken when both players are face to face. What's he going to do? What's he going to do? If I guess right, I win. Yes, the game takes skill becuase people will always have a pattern and will always telegraph things. It's just not the syle of play I prefer. -Micah Posted by Slick on 03:30:2001 09:58 PM: quote: Originally posted by DeadlyRaveNeo: ROFLMAO, very funny, hehe It's just that here in my area someone has a kick ass Twelve and he doesn't even parry. Actually now that I think of it, I haven't seen before what would happen if Twelve did XCopy when fighting another Twelve, does he get the power up? or does he get a headache like in the car? Sorry, I don't have DC so I can't try it out now, I'll try it tomorrow in the arcade. He doesn't get a headache. He XCOPYs into another Twelve, just changes color. And still has the lag when he changes back to himself. It's pretty worthless, but funny to watch. My main objection with the game, along with Micah's, is the parry. I play 3S, and am decent at it, but I've run up against opponents that all they want to do is parry. It really takes my heart from the fight when I see this. It's a fighting game - fucking fight don't parry everything! Being that these are turtlers doesn't help either. It almost makes me want to learn kara-throwing. Personally, as I've said all along, if there were some repercussions to parrying, the game would become a lot more strategic (loss of chi, etc). Just my opinion though - I welcome a good fight on 3S anyday. Maybe when I see Jason at MWC.... Posted by DeadlyRaveNeo on 03:30:2001 10:58 PM: quote: Originally posted by LOLO: lol... yea... probably just anyone is better than Twelve~~ DeadlyRaveNeo: u mentioned triangle jump for quite a few times now~~ seriously, what is it?? u mean flying in the sky then jump on the wall and fly back?? KEN <IMG SRC="http://members.home.net/lolo603/BadBadtzMaru.gif"> -Engineering Rules- Twelve can cancel his standing close middle kick into super jump, and then you can position yourself with the air dash anywhere you want, up-back, forward, down-forward etc. plus his jumping roundhouse has insane range and comes out fast, well, you get the idea, basically its a pressure, crossup/tactic. You keep on jumping with Twelve and the opponent doesn't know where you will attack whether in the back or front because he jumps so fast and so high. Jinmaster: I can see what you mean now, It is frustrating to fight turtlers in 3rd Strike especially when I started playing the game, some scrub using Akuma was just jumping in one place doing air hurricane kicks again and again and I couldn't parry properly plus the machine I was playing on was high damage and I just couldn't do anything, now I have discovered ways to get around that, Kara Throwing destroys turtlers, Characters like Necro, Yun and Yang can easily break them. Posted by scuddman on 03:30:2001 11:59 PM: I play both 3rd strike and Tekken, so I know what you're talking about. I hated Tekken because it was frustrating..I couldn't figure out how to attack. A blocked standard jab has -3 frames on it, therefore if you try to jab again and your opponent jabs at the same time after a blocked jab..instant counterhit. And a jab has the fastest recovery of basically any move! So much for attack options. I'd throw up a jab..freeze up and block..backing off..I was too scared to try anything. Of course, you can do something, it's just a deeper game than that. The correct thing is to recognize the jab coming (guesswork I guess) and deal with the jab. 3rd strike has much the same thing. The common mistake is..if I throw an attack, it'll mean nothing unless I'm random. Well, that's true up to a point. The game tends to break down into anticipation and trying to read your opponent. The better anticipater/executer wins fights. Isn't that true with all fighting games? Is not the roll in capcom vs. snk used with anticipation? Of course, what everyone sees at high level play is face offs...people charging meter..waiting for an attack..3 move chun..turtle ryu..turtle Remy. It plays more like a chess match, but it's boring to watch. But my point is, I find the game more fun to play. My complaint with street fighter 2 was the predictability of it all. There was NO mix up. Everybody did the same thing and controlled space. Fireballs dominated. If you jumped, instant shoryuken. Street fighter 3 tried to address the predictability of Street Fighter 2 matches by introducing the parry. Remember Wolverine in MVC1? Everybody just rushed with him. Crouch short into a chain, repeat. Well, can't do that in Street Fighter 3, it takes a deeper mindset to succeed with Rushdown. I know I hated seeing that fireball come when I had no life left and knew I couldn't do anything about it. Instead in 3rd strike, in close matches I find myself wondering if I can deal with what he dishes out, and I know my opponent is thinking the same thing. I think the real reason why people don't like this game is they can't handle that technical aspect of it. It's not fun for them. It's so much more mindless and less stressful to rushdown with strider, and do storm's hail super and always do tick damage. And if you hyper viper beam and it's blocked, it's safe. Things are always "safe" to do. Nothing's "safe" in 3rd strike, because almost all setups have a way out. In a game where there's a counter to every possible attack, naturally the game slows down at the highest level as each player tries to analyze what attack will come next. But that kind of game gives EVERYONE and EVERY CHARACTER a fair chance at winning. And that's why I like 3rd strike. As for Remy, all I'll say is...Jessi at a Bearcade tournament last year won 2 games on John Choi with Remy, then he choked big on game 3 after parrying a ShoRyuKen. You can win with any character...if you have the skills to do it. Posted by cyber_akuma2002 on 03:31:2001 02:39 AM: twelves xcopy thats all twelve is good for, the xcopy super move so other then that he sucks Posted by Mirai_Trunks on 03:31:2001 02:51 AM: Nothin's wrong wit SF3 3rd Strike ... and the reason most people don't like the game is because U can't be cheap in that game ... it's a hardcore Street Fighter game I like it ... hardest person in the game is Gill ... always makes me want to kik his ass everytime I face him .... he never stood a chance ... Posted by Javi on 03:31:2001 03:16 AM: 1.) Game is played at a slow pace, when compared to 2nd Impact. Run them side by side, you will see the difference. 2.) Kara Throws stink. 3.) Universal overheads are too easy to do, and too slow to come out. In 2nd impact, they took some effort to do, but extremely rewarding. 4.) Chun Li. Damn, she's overpowered. 5.) A lot of the matches on that game comes down to throwing. It slows down the game's pace, and you know how I feel about that (See reason #1). 6.) They raped Sean. He is now the worst character in the game. Posted by strider_hien on 03:31:2001 03:26 AM: It's not that i hate the game, it's just that the game is hard! With parrying, there are a WHOLE lotta strategies involved. The hardest part is parrying jump ins. because i tried parrying my friends jump in, it worked, but then, the next time he FAKED a jump in, i pressed forward, and he kicked my ass with Ryu. 3rd strike takes a WHOLE lotta skill to play, that's why not many people like it. What I hate about it, is that it's too hard Posted by cyber_akuma2002 on 03:31:2001 06:11 AM: like i say to people,if you have the skill then play it and if you don't have the skill leave it alone.as for me i love the damn game it's 100% perfection and i love the new look they gave the characters it's very cool,the best game yet next to marvel vs capcom 2..........duh Posted by TheHY on 03:31:2001 02:28 PM: Hey Pokai-Chong! I just read your first reply on this topic and checked out your homepage. If I'm not mistaken, that's a Middlesex University account. What a bloody coincidence, I'm at Middlesex Uni too and an avid fan of Third Strike. Perhaps we can play each other at this some time. Have fun! Posted by Pulse8 on 03:31:2001 03:09 PM: First let me say I don't hate 3rd Strike. OK on to some of the games problems: (BTW no game is perfect!) 1) Parrying takes a lot of skill and perfect timing to execute.. Ok so how is this a problem? Well I can't remember the last time I played SF3 in the arcades were the joysticks were in perfect operating order, making parrying next to impossible (no I’m not crap I own the game at home and can parry on demand). If there was ever a game that needed good joysticks its SF3. 2) Parrying should be limited. Someone mentioned this before.. Imagine a "Parry Energy Bar" that depletes after every parry you perform. The bar then increases like a normal super bar does or gradually over time. 3) IMO Capcom didn't enhance charge characters like Remy enough to compensate for them loosing their charge every time they want to parry. That's about all I can list right now... let me end my post with an appeal to CAPCOM not to include parries in CvS2!!! Posted by Mummy-B on 03:31:2001 04:10 PM: quote: Originally posted by Pulse8 First let me say I don't hate 3rd Strike. OK on to some of the games problems: (BTW no game is perfect!) 1) Parrying takes a lot of skill and perfect timing to execute.. Ok so how is this a problem? Well I can't remember the last time I played SF3 in the arcades were the joysticks were in perfect operating order, making parrying next to impossible (no I’m not crap I own the game at home and can parry on demand). If there was ever a game that needed good joysticks its SF3. 2) Parrying should be limited. Someone mentioned this before.. Imagine a "Parry Energy Bar" that depletes after every parry you perform. The bar then increases like a normal super bar does or gradually over time. 3) IMO Capcom didn't enhance charge characters like Remy enough to compensate for them loosing their charge every time they want to parry. That's about all I can list right now... let me end my post with an appeal to CAPCOM not to include parries in CvS2!!! Why would they add parries when we already have rolling? That would be ridiculous, it'd be almost impossible to hit anyone. That's the most ridiculous thing I have ever heard. Posted by DarthSalamander on 03:31:2001 10:05 PM: quote: Originally posted by strider_hien It's not that i hate the game, it's just that the game is hard! With parrying, there are a WHOLE lotta strategies involved. The hardest part is parrying jump ins. because i tried parrying my friends jump in, it worked, but then, the next time he FAKED a jump in, i pressed forward, and he kicked my ass with Ryu. 3rd strike takes a WHOLE lotta skill to play, that's why not many people like it. What I hate about it, is that it's too hard It takes a lot of technical skill, but there is not a lot of gameplan strategy in it IMO. All your friend did was make a prediction and he was right. It can turn into a huge guessing battle. Imagine if on your friend's second jump you just did an anti air super on him to be random. So now next time he jumps in he has to worry about you either parrying, doing nothing, anit airing him with any attack you can use for that, etc. And other then knowing how you play in the past, he has nothing to really help him make a decision, so he has to guess. The only real strategy in the game is to be random, so that it messes it up your opponents reaction abailities. That is pretty much it. At least in games like Super Turbo or Alpha 3 there are actually gameplans for people that cannot be negated by pressing forward. Disclaimer: I do like 3rd Strike. Negating what people do by pressing forward, and then killing them, is fun. Posted by Pulse8 on 04:01:2001 04:29 AM: Mummy-B quote: Why would they add parries when we already have rolling? That would be ridiculous, it'd be almost impossible to hit anyone. That's the most ridiculous thing I have ever heard. It's obvious that you have not been keeping up with current events. In a recent interview at mad-mans cafe, developers of CvS stated that the game originally had the parry system implemented. They also state that CvS2 will have a different (more advanced) gameplay mechanics. Some have predicted that it's the parry system that will be implemented. So my fears of them including the parry system is not so ridiculous after all. :P Posted by bahn on 04:01:2001 04:51 AM: I hate that I am not actually good in it *reads topic thread again* (oh,...what elements of the game I dislike). Hm, I guess the fact that Chun is literally WAAYYY too good in the game. Anyone that learns how to buffer low fwd->No. 2 super is a threat. Of course, all the other characters in some aspect can be a formidable force as well. Hm, I don't tend to actually bicker with SF3, aside from the aspect that parrying tends to be much easier unlike Second Impact. All times are GMT. The time now is 11:09 PM. 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